3D Graphics showcase of a winter wonderland, with textures, height maps, light sources, attenuation, particles, etc (with fragment and vertex shaders)
This module was all about programming graphics in its purest form, creating fragment and vertex shaders, texture mapping and various other techniques to create multiple scenes using OpenGL. We had to create 3 scenes and the video above only shows the Outdoor based scene. The other two scenes were indoor and incorporated more animation, texture mapping and light source techniques.
Engine: OpenGL + GLSL
Goal: Use the 3D graphics techniques learnt to create various scenes in OpenGL
Time Estimation: 4 months