

Unity simulation game demo. This was a small project that required me to do my own research on Unity’s shader systems and use the PBR graphs to create a game scene.
For this I decided to create a simulation based game concept, using shaders for the terrain and water to give either a winter theme or a regular theme. Then using holographic material with a tween between an objects shader and holographic to create the animated effect of an object becoming whole from bottom to top. All Shaders have an additional switch that lays a layer of snow on top based on the Up vector. (dot/ cross product calculations)
Engine: Unity Engine
Goal: Shaders exploration, using Unity’s new PBR graphs
Time Estimate: 1 week