2D Platformer Roguelike, playing a rogue that can shoot magic, navigating through a randomly generated tower with skeletons and treasure to interact with.
This module was all about team cooperation through an Agile sprint cycle, going from the initial design stage, to the prototype stage. My group of 5 divided the roles into: Game Designer, Programmer, Producer, Artist and Sound Designer. I was trusted with being the sole programmer. I programmed the game so it was flexible when generating the rooms, randomly choosing from a pre-created list of rooms. Considering we only had to produce a prototype, I am very happy with how far we managed to take this project before presenting it.
Engine: GFC (university inhouse engine)
Goal: First group project, I was in charge of programming
Time Estimate: 3 months