No Time to Die
Theme – Back to the Future 5
Game Link: https://sepheal.itch.io/time-split-2021-kingston-gamejam
Git: https://github.com/Slapeyy/2021-Kingston-Jam/tree/main/2021%20Kingston%20Jam/Assets/Stephen’s%20Folder/Scripts



No Time to Die was our entry for this 48 hour remote gamejam. The theme was to do with time travel, and we started with a few good ideas. We ended up going with a time hopping mechanic in a 2D space, with a neat mechanic, where dying in the past would leave a body behind that your future self can use as a platform. The two time periods differ as the future is under water and has less gravity with fish enemies, and the past is a regular cavern before history, allowing you to alter the future.
Journey to mobility
Theme – Nobility


Journey to Nobility was our entry, it was a choice based kingdom management game wherein you played as a king in charge of a city. Each day you would be prompted by an event and would need to decide an action that would affect your kingdoms stats. The goal was to become either a great or ruthless king within a month. I worked mainly with design and the 3D world.
We won the best use of Theme award.
Muse-Muse
Theme – Bentall Shopping Centre


Muse Muse was our entry, it was a stealth game wherein you played as a mouse and needed to find your brethren and escape, the key mechanic was that the number of mice in your squad was your health bar. I worked mainly on design and Sounds/ music.
We won the 3rd place prize.