AI Demo: Spider Sounds

2D Demo showcasing various AI techniques including: state machines, decision trees, path finding, line of sight, Node points, etc

Using the assets provided, I was required to showcase the various AI techniques that we had learnt over a period of 1.5 months, so this was a simple game. I tried to make it interesting by creating a stealth based game, with the spiders using line of sight and states to determine if they were suspicious of you, or if they were idle etc.
This demo ticked all the requirements and for additional I complicated the path finding system so the player could generate more nodes, making the spiders path finding more complex.

Engine: GFC (university inhouse engine)
Goal: Showcase of AI skills learnt and exploration
Time Estimation: 1 month