Draw-Fall: Cleaning up and submitting

The final build of the game is now publicly available to download, I have fixed most of the recorded bugs and added the sounds and music that was heavily requested by testers. The game is now really polished. Most of the reports are done, as I write this, my team is double checking everything toContinue reading “Draw-Fall: Cleaning up and submitting”

Draw-Fall: Feedback and iteration

Over the Christmas period, we shared out the Playstore link coupled together with a feedback link to a group of playtesters, mainly consisting of colleagues and various academics. The prototype sent contained 11 levels, the first 5 tutorial levels to introduce the base mechanics, and a level pack consisting of levels 30 – 35 whichContinue reading “Draw-Fall: Feedback and iteration”

Drawgame: playstore page

We actually have a Playstore page set up now, for me personally this is my first mobile project that is publicly available to download. https://play.google.com/store/apps/details?id=com.Fokus.Drawfall The current version at this date is only a prototype, so no judging it hard yet! I been modifying the code, so generating more levels will be easier now andContinue reading “Drawgame: playstore page”

Creating a Drawing game for android (+ guest)

Hello! This is the first post in regards to my Game Media group project. For this group project, we have been split into groups of 3 and required to create a game targeted for Mobile devices, with Juliet Colman from King (Yes the Candy Crush and Farm Heroes people!) acting as a motivator with herContinue reading “Creating a Drawing game for android (+ guest)”