
Everything is coming together!
Luke and I did voice acting! It was a fun afternoon, but we decided to voice the two characters that speak during the inciting Scene with me voicing the father to the hero and Luke voicing Aether (This is one of those things I get to tease Luke about years later hehe)
Despite several set backs and cuts, the team has managed to come together and we are happy with the prototype we have produced, we’ve set our final goals and deadlines for each member.
The gameplay is in a good spot, so between now and the deadline I will be focusing mainly on:
– Assisting Florim with the Big Cutscene at the end and making sure all the cutscenes are tuned with minor details (voices, sounds, animals etc)
– Overworld AI: Passive and Aggressive
– Creating a walkthrough video going through the game from start to finish.
– Mechanics Design document explaining the gameplay and its relation to the narrative
– miscellaneous documents
The team is on track for a good submission across the board, this project has been good for personally, doing a story over gameplay project is new for me and I managed to get a ton of practice with the Unreal engine.









