Narrative Game: Cleaning up for submission

Everything is coming together! Luke and I did voice acting! It was a fun afternoon, but we decided to voice the two characters that speak during the inciting Scene with me voicing the father to the hero and Luke voicing Aether (This is one of those things I get to tease Luke about years laterContinue reading “Narrative Game: Cleaning up for submission”

Narrative Game: Combining Gameplay with the cinematic world

Overall a lot of progress has been made, we decided to cut a major portion of the forest section as the goal of the demo was to reach about 10 minutes, and the forest was not the the exciting part of the inciting incident. We’re getting closer to the deadline and it was very importantContinue reading “Narrative Game: Combining Gameplay with the cinematic world”

Narrative Game: Gameplay Prototype

We now have the core combat working in the game. We imported the main character and a few creatures that will act as early enemies to fight. Planned list of Enemies:-Training Dummy (won’t fight back, used for tutorial)-Fox (forests)-Crow (forests)-Fire demon (These attack the town and are aggressive)-Bear Boss (for the end of the secondContinue reading “Narrative Game: Gameplay Prototype”

Narrative game: Feedback on script

Our team submitted a script for the inciting incident part of our story, in a gameplay-cutscene-gameplay format. For additional measure we also created a storyboard to go alongside this with several visual references to help visualise the story. We got the feedback back and we were told several points:– We needed to create the characterContinue reading “Narrative game: Feedback on script”

Draw-Fall: Cleaning up and submitting

The final build of the game is now publicly available to download, I have fixed most of the recorded bugs and added the sounds and music that was heavily requested by testers. The game is now really polished. Most of the reports are done, as I write this, my team is double checking everything toContinue reading “Draw-Fall: Cleaning up and submitting”

Draw-Fall: Feedback and iteration

Over the Christmas period, we shared out the Playstore link coupled together with a feedback link to a group of playtesters, mainly consisting of colleagues and various academics. The prototype sent contained 11 levels, the first 5 tutorial levels to introduce the base mechanics, and a level pack consisting of levels 30 – 35 whichContinue reading “Draw-Fall: Feedback and iteration”

Drawgame: playstore page

We actually have a Playstore page set up now, for me personally this is my first mobile project that is publicly available to download. https://play.google.com/store/apps/details?id=com.Fokus.Drawfall The current version at this date is only a prototype, so no judging it hard yet! I been modifying the code, so generating more levels will be easier now andContinue reading “Drawgame: playstore page”