Everything is coming together! Luke and I did voice acting! It was a fun afternoon, but we decided to voice the two characters that speak during the inciting Scene with me voicing the father to the hero and Luke voicing Aether (This is one of those things I get to tease Luke about years laterContinue reading “Narrative Game: Cleaning up for submission”
Author Archives: sepheal
Narrative Game: Combining Gameplay with the cinematic world
Overall a lot of progress has been made, we decided to cut a major portion of the forest section as the goal of the demo was to reach about 10 minutes, and the forest was not the the exciting part of the inciting incident. We’re getting closer to the deadline and it was very importantContinue reading “Narrative Game: Combining Gameplay with the cinematic world”
Narrative Game: Gameplay Prototype
We now have the core combat working in the game. We imported the main character and a few creatures that will act as early enemies to fight. Planned list of Enemies:-Training Dummy (won’t fight back, used for tutorial)-Fox (forests)-Crow (forests)-Fire demon (These attack the town and are aggressive)-Bear Boss (for the end of the secondContinue reading “Narrative Game: Gameplay Prototype”
Narrative game: Feedback on script
Our team submitted a script for the inciting incident part of our story, in a gameplay-cutscene-gameplay format. For additional measure we also created a storyboard to go alongside this with several visual references to help visualise the story. We got the feedback back and we were told several points:– We needed to create the characterContinue reading “Narrative game: Feedback on script”
Narrative Game: Iteration
There has been a few changes to the requirements of the project; we now need to focus on the inciting incident within our story. This should make things easier for us, however some of our later game concepts will not be realised in the submission. The Unreal project is still in its early stages. LukeContinue reading “Narrative Game: Iteration”
Narrative game: Concept
With the Mobile game out of the way, we now have started to plan the narrative game. Luke has come up with an overall story set in a medieval setting. Its constantly going through several iterations as it gets shaped to fit within the Hero’s journey guidelines. In terms of gameplay, we are considering aContinue reading “Narrative game: Concept”
Draw-Fall: Cleaning up and submitting
The final build of the game is now publicly available to download, I have fixed most of the recorded bugs and added the sounds and music that was heavily requested by testers. The game is now really polished. Most of the reports are done, as I write this, my team is double checking everything toContinue reading “Draw-Fall: Cleaning up and submitting”
Draw-Fall: Feedback and iteration
Over the Christmas period, we shared out the Playstore link coupled together with a feedback link to a group of playtesters, mainly consisting of colleagues and various academics. The prototype sent contained 11 levels, the first 5 tutorial levels to introduce the base mechanics, and a level pack consisting of levels 30 – 35 whichContinue reading “Draw-Fall: Feedback and iteration”
Drawgame: playstore page
We actually have a Playstore page set up now, for me personally this is my first mobile project that is publicly available to download. https://play.google.com/store/apps/details?id=com.Fokus.Drawfall The current version at this date is only a prototype, so no judging it hard yet! I been modifying the code, so generating more levels will be easier now andContinue reading “Drawgame: playstore page”
Draw Game Update: 23-11
In the last two weeks, I have been adding: – Dynamic Ink (so once you hit play, the ink will be affected by gravity!) -Inability to draw lines on pre-existing objects-Maximum Ink (lines will turn red once past the limit and will delete) -Static Ink levels 3-5 (don’t have the assets for them yet soContinue reading “Draw Game Update: 23-11”