Overall a lot of progress has been made, we decided to cut a major portion of the forest section as the goal of the demo was to reach about 10 minutes, and the forest was not the the exciting part of the inciting incident. We’re getting closer to the deadline and it was very important that we got the player to the major cutscene between Aether and their Father.



How an encounter works, the player in the overworld collides with an enemy, then both the player and the enemy get teleported to the battlefield instance.
A little detail I added is the objective bar, since this is a prototype a lot of context is missing, so it’ll be good for the player to have clear instructions on what to do.
Lately I have also been creating several scripted actors and enablers for Florim to use in his cinematics. For example; the opening cinematic was quite dull so I created fake actors for a Fox, Crow and Aether, so that they may appear in the shots and be played/animated with.

I decided to add opening credits to the prototype, hopefully we’ll use this space to give a small bit of story background to explain why the player starts where they do. I’ve also left space for subtitles inside the same blueprint. I’ll need to revisit these later when the big cutscene is completed, but for now its only in the intro.