

We now have the core combat working in the game. We imported the main character and a few creatures that will act as early enemies to fight.
Planned list of Enemies:
-Training Dummy (won’t fight back, used for tutorial)
-Fox (forests)
-Crow (forests)
-Fire demon (These attack the town and are aggressive)
-Bear Boss (for the end of the second forest part)
Right now I am working inside my own workspace within the unreal project to avoid files conflicts with Florim. Very soon we’ll be combining our scenes so that the gameplay and cinematics can exist in the same space. Hopefully if we have enough time, I want to give the monsters in the overworld 2 different AI types; Passive monsters won’t try to force combat with the player and will just roam, and aggressive monsters that will chase the player upon seeing them.