Narrative game: Feedback on script

Our team submitted a script for the inciting incident part of our story, in a gameplay-cutscene-gameplay format. For additional measure we also created a storyboard to go alongside this with several visual references to help visualise the story.

We got the feedback back and we were told several points:
– We needed to create the character names earlier; having them set out means we can commit to them.
– Female anatomy needs to be considered when choosing models, our visual reference for an important female character was too stylised and wasn’t realistic to to what limits a female body can push. Models that push anatomy boundaries (such as men with impossible muscles) always run the risk of causing dysmorphic feelings in players.
-The storyboard wasn’t understood and was encouraged to be kept within the team to explain points of reference
-Dialogue in a script needs to be in bold

Apart from these points, the lecturer was happy with the script and direction our team was headed.

It turns out there is not much material on turn based combat in regards to Unreal. So I am currently experimenting with different methods of approach.

Combat preview with a chair; main gameplay will be turn based combat

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