Draw-Fall: Feedback and iteration

Over the Christmas period, we shared out the Playstore link coupled together with a feedback link to a group of playtesters, mainly consisting of colleagues and various academics. The prototype sent contained 11 levels, the first 5 tutorial levels to introduce the base mechanics, and a level pack consisting of levels 30 – 35 which were themed around the dynamic ink mechanic.

Here’s a preview of the feedback we got:

My team now has 7 days until the deadline (no pressure). We feel happy with the place we are currently at, the plan for the next week is to publish a small update with changes that is based on the feedback, alongside that we’ll be writing the various reports we need to do.

For the main report, we have split up the various sections evenly based on what fits our role most (so I’ll be writing about the game’s mechanics and iterations etc). Overall I am very happy with my team’s progress and this project overall, I have definitely learned a lot.

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